Recognizing Values in Game Design

In every form of creative media, what the artist includes and excludes grants the audience insight into the creator's intent. In games, the actions and freedoms we grant and restrict help tell our stories, designing rules that can both build worlds and betray our biases. Elizabeth Swensen discusses how to critically examine systems and procedures in playful contexts, and how that analysis has shaped her work in both educational and expressive game design.

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  • Therese Kilpatrick
  • Cole Anthony Falxa-Sturken
  • marydoyle23@yahoo.com

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